Looking out for you show notes readers. We talk about the first few hours of the experience and note some of its systems and world-building, among other thoughts. Shadow of the Tomb Raider Bonus Dev Game Club 8 timmar sedan star star star star star add Hello, and welcome to a special bonus episode of Dev Game Club, where we talk about the most recent Tomb Raider release, Shadow of the Tomb Raider, talking a little bit about where the reboots came from and the thinking that went into them as well as some of the structural differences between the two. We specifically dive into level design, Lara's move set, combat, and a bit about technology here and there. Some of the first few hours Podcast breakdown: We delve much deeper into the level design and themes, talk about fulfilling the Star Wars fantasy, and talk about the tease of future technologies.
Through The Subterranean Hideout Podcast breakdown:
At least up to the lobby Issues covered: Finish the game, no really, really! We speak with Daron Stinnett, lead programmer and project lead on Dark Forces, looking at the beginnings of his career before turning to specifics about the game. Tomb Raider part two Dev Game Club 15 aug. We once again discuss the levels themselves, but also discuss traps, puzzles, and the use of voice to characterize action adventure avatars in more recent games, before turning to takeaways and your questions and feedback.